iHuman – Health Care Digital

Staying healthy as we get older, that’s what we all want. And remaining independent and active as long as possible. This ideal is a considerable challenge in these times of ageing populations and dejuvenation. The number of elderly people with welfare and health problems is on the increase, the cost of care is rising and the shrinking labour market is leading to fewer people working in the care sector.

 How can we deploy technological possibilities for care and welfare? The iHuman Health Care Digital professorship of applied sciences studies this question, focusing on four key themes important to the elderly: living independently at home longer, self-management, participation and work processes of care professionals. The professorship gives advice, develops, implements and carries out research in the area of practical concepts or prototypes. This is always based on a scientifically sound approach.

Meet the challenge

The ageing population is a challenge! When growing old, maintaining one’s autonomy and growing old healthily (Healthy Ageing) are important. Maintaining one’s autonomy means making one’s own choices and taking responsibility in one’s daily life. Healthy ageing first of all involves maintaining a good physical and mental health, but is also a process that enables the elderly to (continue to) not only maintain a good quality of independent life but also participate in society.

At the iHuman professorship  we, as an institute of higher education, together with the work field, businesses and citizens, meet this challenge. iHuman searches for solutions in welfare and care by connecting new technological possibilities with problems that people experience.

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SiGa-Lab Smart Sustainable Industries

The SiGa-Lab is the Simulation & Game-Based Training & Assessment Lab of NHL Stenden University of Applied Sciences. The SiGa-Lab provides training and assessment, carries out applied research and offers facilities in the areas of simulator learning and serious gaming.

The SiGa-Lab provides a wide range of simulations and serious games, which study programmes, businesses and (educational) institutes can use for developing and assessing the (inter)personal skills of students and staff.

We also carry out applied research in the areas of simulator learning and serious gaming. We do this in collaboration with Groningen University and Delft University of Technology. Our research focuses on the effectiveness of simulations and serious games as educational instruments and also on the validity of simulations and serious games as assessment tool.

  • Modern lab facilities

    We have our own workshop and research area at the NHL Stenden, which we can set up flexibly depending on the simulations or games that we play or research. Our SiGa-Lab is equipped with  the most modern multimedia facilities, including prowise boards, game computers, beamers, (touch)screens, tablets, lighting and audio installation as well as a video behaviour observation system.

  • Our range of games

    The SiGA-Lab offers a varied range of games. Below is an overview.

  • Capture

    The animated role play game Capture is a useful training/workshop tool for account managers to improve sales techniques. The workshop takes 2 hours and a maximum of 20 people can take part.

  • Integrety

    The animated role play game Integrety [g1] deals with ethical conduct and integrity. The workshop takes 2 hours.

  • O-Fidelity

    In the online simulation game O-Fidelity, participants have to deal with project management and organisational change. The course takes 2 to 3 weeks.

  • Play Your Strengths

    In the Lego Serious Play Game, Play Your Strengths, participants employ self-determination and gain an insight into their own talents. The workshop takes 2 hours.

  • Esch-Cape

    Collaboration and team development are central during the battle in this unusual escape room game Esch-Cape. In a series of rounds, participants battle against one another to leave the escape room as quickly as possible. This game can be used as an in-company event.

  • Team Up

    In the Multiplayer adventure game Team Up, the focus is on collaboration and team development. This training/workshop takes 2 hours and is suitable for a maximum of 8 people per workshop.

  • ARRA

    ARRA is a Multiplayer adventure game and is ideal for strengthening collaboration and team development. The participants compete against one another in groups of 8.

  • Artemis

    Artemis is a leadership and collaboration simulation game in which the participants work on competences such as leadership and collaboration. A maximum of 6 participants per workshop.
     

  • Quinn Leadership Styles Simulator

    ARRA is a Multiplayer adventure game and is ideal for strengthening collaboration and team development. The participants compete against one another in groups of 8.
     

  • Keep Talking

    In the communication and collaboration game Keep Talking, communication and reasoning are central.
     

  • ETU Communication Simulator

    How do you make a decision and how do you communicate that to your colleagues? In this video role play simulation game ETU Communication Simulator, participants gain a better understanding of the way in which they communicate.

Collaboration with businesses and institutions

At NHL Stenden University of Applied Sciences we work closely with businesses and institutes that put our simulations and serious games to practical use. Under particular terms and conditions, businesses and institutes may use the facilities at our SiGa-Lab. For more information, please contact the manager: m.renema@nhl.nl.

More information

If you are interested in finding out about what we can offer, please visit our website Sims & Games for businesses and institutes. Alternatively, feel free to contact us to discuss how we can support you in personal development and assessment, by mailing us at: info@sigalab.nl or phoning 058-2511528.

We also have a wide range of possibilities for students. Look for our training courses and workshops with open registration at Sims & Games for students. You can also contact us to discuss research and internship possibilities at the SiGa-Lab.

iLift serious game

How can care professionals become and remain adept at lifting and transfer techniques, in order to reduce physical strain? In the Do-It-Yourself Patient research project iLift, we developed mini-games for the care sector. This follows on from the development of a previous serious game prototype.
Every day nursing staff have to carry out many lifting and transfer tasks that place them under physical strain. If nursing staff lift incorrectly, this poses a higher risk of neck, shoulder and back injury.

The iLift research project, a collaboration between NHL Stenden University of Applied Sciences and Hanze University of Applied Sciences, believes that a successful preventative intervention of physical strain will greatly decrease long-term absenteeism from work in the care sector. The serious game iLift was developed as a prototype for this problem in a previous project.

Mini-games

The aim of the iLift research project is to make care professionals adept at lifting and transfer techniques, in order to reduce the physical strain. The iHuman professorship  is going to develop new mini-games together with game developer Grendel Games. We also carry out research into how to incorporate a serious game within the work and training processes of a care organisation.

As part of their minors, higher educational nursing students (HBO-V) carry out research at Nij Smellinghe and ZuidOostZorg in Drachten and Noorderbreedte in Leeuwarden. They identify which lifting or transfer techniques are commonly applied on the wards and what are the top three lifting or transfer tasks that have the greatest risk of injury to the neck, shoulder or back. From these top three, we then choose one skill for the development of the mini-game. The students also examine how this game can be incorporated in the work and training process.

Robotics

Can a social robot provide support in the care and nursing of people with early dementia still living at home? We examine this question in the Do-It-Yourself Patient project Robotics, a collaboration between NHL Stenden University of Applied Sciences and Windesheim University of Applied Sciences.

Robots have the potential to contribute to a dementia-friendly society. In the Do-It-Yourself Patient project Robotics, students carry out research into the use of the social robot Tessa. Start-up business Tinybots in Nijmegen is developing this small talking robot for people with dementia and their families. Tessa, which will be completed in January 2017, will help people with dementia by providing them with daily reminders and suggestions and by playing personal music.

Students following the eHealth & eSocial Work minor are involved in this project. After carrying out comprehensive research, another student examines the extent to which we can use the social robot in providing support in the care and nursing of people with early dementia at home. This helps us to contribute to maintaining and increasing their autonomy.

With whom do we work?

We disseminate the knowledge available at the iHuman professorship  as much as possible, so that it can be applied directly in education and the daily professional care practice. The professorship  also works closely with numerous regional partners in the area of care and welfare, along with small to medium-sized businesses and governmental bodies.

The iHuman professorship  works together with various partners from the professional field. The collaboration between NHL Stenden University of Applied Sciences and regional partners such as welfare and care organisations, small to medium-sized businesses and (local) governmental bodies provides good possibilities for cross-fertilisation between theory and practice. NHL Stenden University of Applied Sciences and the regional partners together provide a platform for the further development and practical application of the envisaged knowledge.

Key themes of practice-based research

The main task of the professorship  is to carry out practice-based research that can deliver practicable, innovative solutions immediately after its completion or even while it is being conducted. Those solutions are necessary in responding to the increasing number of the elderly with welfare and health problems (ageing population) and the shortage on the labor market (dejuvenation).

Practice-based (applied) research is primarily aimed at solving practical problems faced by professionals working in the field. This practice-based research into innovative solutions can be classified according to four key themes, with which we look for a connection with the assistance required by the ageing citizen. These key themes are:

  • Living at home independently for longer
  • Self-management
  • Participation
  • Work processes of care professionals

The results of the practice-based research are relevant for the professional field and are actively implemented in both the work field and education.

Knowledge development

In addition to practice-based research, the professorship  is involved in the acquisition, implementation and dissemination of knowledge. The professionalisation of teachers and an active contribution to education and education innovation form part of this. The emphasis of the professorship  at NHL Stenden University of Applied Sciences is on knowledge development. We carry out practice-based research with regional partners in the areas of welfare and care, small to medium-sized businesses and governmental bodies, with the objective of acquiring knowledge and then disseminating this. We then apply this directly in education and the professional field.

By carrying out research and disseminating the results, the professorship  contributes to the development of Best Practice, or Evidence Based Practice. The projects of the professorship  take place in the work field and are carried out, under the supervision of the professor , by the members of the knowledge network in collaboration with students. In this way, the students at the professorship  are given the opportunity to become familiar with carrying out innovative projects and research. 

Students

Like to carry out research at iHuman?

Students play an active role in the research of the iHuman – Health Care Digital professorship . This includes practical research projects and work placements, but also paid by the training company. Would you like to carry out research, during your study or alongside it, via the professorship  into technological innovations in care and welfare organisations?

Would you like to conduct research into the innovative application of technology in care and welfare organisations, and thereby work with, and be guided by, professional researchers in that particular field? If so, the iHuman – Health Care Digital is the place for you. By carrying out in-depth research into this theme, you can learn a great deal in a short period of time. The professorship  regularly carries out research, at its own initiative or commissioned by third parties, into technological innovations in care and welfare organisations, and in which students collaborate.

Would you like to conduct research into the innovative application of technology in care and welfare organisations, and thereby work with, and be guided by, professional researchers in that particular field? If so, the iHuman – Health Care Digital is the place for you. By carrying out in-depth research into this theme, you can learn a great deal in a short period of time. The professorship  regularly carries out research, at its own initiative or commissioned by third parties, into technological innovations in care and welfare organisations, and in which students collaborate.

During your study, you as student choose 1 or 2 minors, at least one of which is an in-depth minor in line with your study. During a minor, you carry out a practical research project into a subject that is relevant for the minor.  At the Care and Welfare Institute, the iHuman minor offers this possibility.

Internship and graduation

You can do your third year internship or graduation internship at the professorship  if you meet the internship requirements. The professorship  can also help you in looking for a place to do your internship. The professorship  sometimes provides - extra - supervision during your internship. A condition for every internship is that you are a motivated and above average student and that the subject of your internship fits in with the research currently being carried out at the professorship.

More information

If you wish to do something that is relevant for your study and further development, please feel free to contact lectoraatihuman@nhl.nl for more information.

Team

At the iHuman – Health Care Digital professorship  we work in an interdisciplinary team of researchers, lecturers and students on issues from the work field. Professor of applied sciences Ate Dijkstra plays a pivotal role in all of this.

The focus of the professorship  is on future and current elderly citizens with welfare and care issues. We want to challenge them to make the step towards using domestic and care technology to help them become, or continue to be, autonomous in their daily lives. We also challenge professional care providers to communicate with their clients in an interactive manner, using the Internet and other social media.  

The projects of the professorship  take place in the work field and are carried out, under the supervision of the professor , by the members of the knowledge network in collaboration with students. In this way, the students at the professorship  are given the opportunity to become familiar with carrying out innovative projects and research.

Contact

NHL Stenden University of Applied Sciences
Resourch group Care and Welfare