NHL Stenden

Game Development & 3D

You will work in project groups with students from CMD but also other departments from in- and outside the NHL. Lectures and workshops will, whenever necessary, be presented in English and the sessions with your project group will also be conducted in English.

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Factsheet

  • Semester: fall & spring
  • Level: second year
  • Amount of ECTS: 30
  • Max. available places: 5
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Objective: to work, within dedicated projects, on specific assignments from external clients. You will pass through all the stages necessary for creating visualisations or computer games; you yourself, together with your fellow-students, will determine what kind of game you will be designing.

Examples are:
• Spatial visualization SPACEDESIGN
• Production and post-production of entertainment/ serious games
• 3D architecture visualization where you will work closely together with the client
• Visualizing historical or futuristic objects, images and/or processes
• 3D animation film (TV and/or festivals)

Setup: students can enter on any one of the three levels: basic, advanced, expert
Types of lectures: guest-lectures, workshops, consultations, projects, visiting events, excursions

Assessment: at the intake session a personal learning route will be outlined. Progress will be evaluated by means of a portfolio (e.g. a weblog and video report) which should include a self-reflection report. In addition we will require you to participate in peer-assessments. And last but not least, any end-products will play their part in the assessment.

Organization: each student will devote the first 4 weeks of the semester to mastering the basics of 3-D Image production. Instruction sessions and tutorials will be provided. The same 4 weeks will be used for the composing of groups and the analysing of the assignments.

Professionals in the field both home-grown and from abroad will be giving workshops and lectures. In addition excursions and work visits will be organized to various companies and 3D studios such as Motion capture, Studio MOTEK.
Assignments in case: NHL unilocation visualization, historical HCL new multimedia exhibition, domotics light simulation, 3D visualization of Frisian landscape, graduation projects, 3D animation film (Holland animation festival)

Assessment: At the intake session a personal learning route will be outlined. Progress will be evaluated by means of a group assessment using a Game Design Document, written by the group itself, as proof. In addition we will require you to participoate in peer-assessments. And last but not least, any end-products will play their part in the assessment.

  • Contactperson: Stephan Caffa