Scientific literature on serious gaming often refers to the serious game oxymoron. An oxymoron is a stylistic term derived from Greek in which two words that contradict each other in their literal meaning are combined, in this case oxus (sharp) and mōros (blunt). Abbot (1970) was the first to characterise serious gaming as an oxymoron, because of an apparent tension in pursuing serious goals through an inherently non-serious medium. The Professorship Serious Gaming is dedicated and equipped to ensure this special approach to research and design has a meaningful, enduring place in our society. We take serious gaming very seriously.
Integrating research, education, and valorisation
Our ambition is shaped by viewing the three primary result areas of our university – education, research, and valorisation – not as separate entities, but in conjunction with each other: The Serious Gaming Triangle. Education is provided by the Master Serious Gaming program, the Professorship Serious Gaming owns the serious gaming research, and valorisation is vested in the Serious Gaming Lab. When it comes to education or research with serious gaming, other educational programs, or professorships within our university, as well as external partners, can also act as initiators and owners of these activities. It happens often that the Serious Gaming Triangle contributes to the achievement of external objectives.